Tuesday, 27 October 2009

EVE Blog Banter - 13

Welcome to the thirteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

The first banter of this 2nd year of EVE Blog Banters comes to us from Zargyl from A Sebiestor Scholar, who asked the following: On the EVE Fanfest2009 page are pictures of prizes for the Silent Auction that was held during the event. One of these photos was entitled “Design your own EVE mission”. My question now would be what kind of mission would you write if you got that prize? What would the mission be about? Would it be one using the new system of epic mission arks? What would be the story told by it? Feel free to expand upon his questions and put together your very own mission!

This is something I have given thought to a great deal, since I am a mission runner in EVE.

I would like to place my first point on the predictability of missions, even with interface improvements and refinements, you still get to a point where you know each spawn, and every type of scenario.

What I would propose would be to create missions which have huge rewards but are totally random in the formation and strength of the AI forces. This would I feel promote users to create a fleet to cover logistic roles, such as warp scramblers to stop microwarp driving AI frigates, ECCM to deal with ECM cruisers, cap transferring to combat energy neutralizing battleships, and remote repairing to combat the increased DPS.

This would open up whole new aspects in mission running, where no two missions are alike, and possibly enhancing it further by incorporating the AI from the sleeper NPC's.

I feel this would make missions runners be more careful in their fittings, it would promote teamwork, and with it I think it would bring more immersive gameplay to the current predictable missions in EVE.

Sunday, 11 October 2009

Titan Pilot For A Day

It was one of those days, I have been having fun with Prometheus dealing with some macro mining hulks, but I fancied something totally new for a few days.

It was at this point, that I heard off a station not far from my location which was offering to put pilots into a test holographic-environment, here they would have level V skills, and best of all, will be able to pilot Titans of all races. I plotted course, and booked myself in en-route.

Upon arrival my ship was taken to a secure dock, and my ID was checked to verify I was suitable for the tests at hand.

As I entered the test environment, I checked my assets and almost fell over at the list of goodies, faction ships of all races & types. Plus I had every racial capital + titan.

I loaded up a old Avatar fit I remember seeing in channel, and fitted her up and then undocked.

What greeted me was sheer hell, the hundreds of capital wrecks, and in seconds the ships computer alerted me to an incoming missile from a nearby Phoenix, without thinking much, I diverted power to the armor tank and locked up the Phoenix, and then fired the doomsday.

As the doomsday spooled up, my ship took numerous hits which would tear apart any other ship, and then, the Phoenix stopped firing, it shook violently and then exploded with a huge shock-wave, which shook all the smaller ships in the vicinity.

I sat back with an evil grin, and noted Aura mention of the ships fuel supply down by 10%, as I slowly made my way across the field of utter carnage, mangled wrecks of the finest ships in the universe, seeing battles with hordes of fighter bombers, the immense weaponry at hand here, I got a new taste for what exists in EVE.

And so I set my course to the FFA2 beacon, which was a free for all for capital ships, and prepared for combat.